Ben and Carl’s Extended Editor 2 (BEE2)

A special thanks to everyone who made the content included in this mod:

  • August Loolam (Rantis)
  • Benjamin Thomas Blodgett (BenVlodgi)
  • Ben Bryant (Mevious)
  • Bisqwit
  • Carl Kenner
  • Felix Griffin
  • HMW
  • Skotty
  • TeamSpen210

Design your own palette, choose your style, and export to Portal 2! Now there is no limit to the number of different types of items you can have in a single room!

[New] Beta BEE2.4.x Instructions available on GitHub

Latest Release available here BEE2.4.x @ GitHub

[Old] Alpha BEE2.2.x View the update log at the bottom of the page

Download the Alpha Automatic Installer @
Re-Upload available here BEE2.2.5 Automatic Installer @ GitHub

Update Log:

Alpha 2.2.5

I’ve made the variants for the drawbridge and vent. The vent’s working perfectly fine, but I did have to switch the drawbridge to the PTI model to work with portals correctly. I’ve got the timings pretty close, it really shouldn’t mess with any maps. I made a diff of all the changed files for this patch… -TeamSpen210

  • Added descriptions with authorship for all Valve, BEEMOD and HMW’s items.
  • Added more filters for ^ items, putting them into groups
    • Test Elements – Laser emitters, cubes, pellet catchers etc
    • Panels – including doors, Geometry – light strips, obs rooms, goo, glass
    • Logic – triggers, both logic gates, portal helpers
    • Custom – really new things like vents, crushers, reflection gel, pellets and paint fizzlers.
  • Added packer commands for all the custom content.
  • A heap of changes to the logic and other things in the drawbridge.
  • Added a grating to the Old Aperture bridges, to provide an explanation for why gel on the bottom side isn’t useable.
  • Fixed a few “leaks” in instances like obs rooms, lasers and some of the entry/exit corridors so VBSP optimises away the 128*128*4 backpanels and squarebeams brushes if they aren’t needed to seal the map (Gets rid of the large room around the observation room).
  • Added the quiet styles back for the styles that already have the instances (not for P1 or Art Therapy).
  • Retextured old frame instances so they properly line up together.

Alpha 2.2.4

  • Item fixes
  • item details filled out more thoroughly.
  • Maybe More?

Alpha 2.2.3

  • Who can remember?
  • Could have been adding that piston panel

Alpha 2.2.2

  • Added missing/ broken palette models
  • instance updates
  • Supported icon size for XP users

Alpha 2.2.1

  • Added missing Portal 1 style files

Initial Release Alpha 2.2.0

  • Includes everything (more than I care do mention)
  • BEE2 application: palette designer and script generator, will manage all your items sort via filters, and let you easy create your own palette
  • Portal 1 style
  • Mevious’ new Rexaura Items
  • New items by Carl
  • BEEMOD items
  • HMW’s items
  • FGE collection of items
  • Bisqwit items
  • Does not include the custom compiler

63 thoughts on “Ben and Carl’s Extended Editor 2 (BEE2)”

  1. I’m having an issue when making my chamber look like P1 using P1 Textures from BEE mod. The map gets a build error

  2. ok, so,the BEE2 v.2application doesnt work, but the v.1 version does. also, when i try changing the items in the menu, it doesnt save. style changing works just fine, though.

  3. Got the mod and its working great! Now Im trying to do additional editing in Hammer, but when it exports, the science sphere the map is in is uneditable. the whole thing is grouped, and for the life of me I cant figure out how to fix it. any Ideas? Thanks!

    1. When you start BEE 2.4, wait for it to load and in the top right corner it says Export Options. Four buttons down it says (Style: Clean) click that and change to desired style.

  4. I keep getting this error on my mac:
    dyld: Library not loaded: /opt/local/lib/libintl.8.dylib
    Referenced from: /Users/My Name/Downloads/BEE2.4_pr22_mac/bin/BEE2
    Reason: image not found
    Trace/BPT trap: 5

    Any ideas?

    1. Yes, you need to make something like this. ▶ ▷▶ ▷–↓
      |_|_|_| ▼-↓
      ▽ -↓

      Triangles are the tubes other symbols are antlines. Basically there is no corners it generates them for you.

  5. When I open the chamber with overgrown, it gives an error.
    Error is “Could not build yhe test chamber.”
    Pls help. 🙁

    1. Did you set the voice to Human Glados? (it creates a building error for some reason…) if you did, set it to something else.

  6. The readme file for 2.4 BEE instructs the user to open BEE.exe in the bin folder. The files that were downloaded do not include a bin directory, and there is no BEE.exe. Is there an automatic installer like there was for the old version?

  7. it seems Norton doesn’t like BEE2.exe, whenever I unzip the file, Norton says its not safe and has been removed. The reasons are it’s relatively new, has few users and has a medium threat level… there is also the WS.Reputation.1 thing. just letting you know so you can fix this!

  8. hello,,,,,,,,i just installed bee 2.4 and I like the 50’s and 80’s styles but it wont let me change or has the option to pick,,,,,,,,,,can find and use style changer anywhere,please help

    old bee worked fine but when i install IT the pallete is filled with RED STOP SIGNS

  9. For some reason after a certain amount of time (not very long) while using the program, I try to extract the palette files to Portal 2, and the whole program ends up crashing. Not only that, but the program actually deletes itself and whenever I try to re-extract it back into the folder (from the zip file) it still acts dysfunctional. I was hoping to ask if you have a solution?

    1. I would like to address that I have been able to resolve my problem. If you would like to know, the newest version of the program has some to all Antivirus programs (I use Avast only, so I have no clue) identifying it as a malicious file.

  10. Hello! Your mod looks amazing, but every time I try to build a chamber (With nothing in it) it gives a load error, even when I put stuff in it? What’s the problem?

  11. Why won’t it work for me?! I have the latest version, and it gives me the error
    “Traceback (most recent call last):
    File “F:\Git\srctools\srctools\”, line 616, in __getitem__
    File “F:\Git\srctools\srctools\”, line 402, in _get_value
    srctools.property_parser.NoKeyError: No key language!”

  12. In the next up date can you add:
    .Destroyed style
    .Behind the scenes style
    .Wheatley style
    (if you do add behind the scenes please can you add a walkway)

  13. I was wondering if you could add world portals? that were differnt sizes like 1x1x1, 2x2x1, 3x3x1 and 4x4x1 that would link together via antlines.

  14. yeah, bee 2.4 work just fine like importing to portal 2 and everything. but when I try to build/load a puzzle that contains ANYTHING entities or even just the themes in PTI, I get a message saying there was an error. nothing specific, just there was an error in building the puzzle. I really would like to be able to use this correctly but I cant. help, please

  15. um I’m having a problem with it when I put anything from the mod into the map and then it does not load i need some help

  16. Just a suggestion, but why not make it so you can link autoportals together? Maybe have it function like an extra pair of portals?

  17. I’m sorry, I was under the impression that the latest version was 2.5? And I don’t believe it was beta either? Why is it beta? I really want to be able to have a lot more custom maps.

  18. i can’t find any application with an EXE on it, also that one application with a picture is just the picture and not an EXE which means i can’t find one, can you pls just release an installer like what you did with 1.5

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