A special thanks to everyone who made the content included in this mod:
- August Loolam (Rantis)
- Benjamin Thomas Blodgett (BenVlodgi)
- Ben Bryant (Mevious)
- Bisqwit
- Carl Kenner
- Felix Griffin
- HMW
- Skotty
- TeamSpen210
Design your own palette, choose your style, and export to Portal 2! Now there is no limit to the number of different types of items you can have in a single room!
[New] Beta BEE2.4.x Instructions available on GitHub
Latest Release available here BEE2.4.x @ GitHub
[Old] Alpha BEE2.2.5 View the update log at the bottom of the page
Download the Alpha Automatic Installer @ ThinkingWithPortal.com
Re-Upload available here BEE2.2.5 Automatic Installer @ GitHub
Update Log:
Alpha .2.5
I’ve made the variants for the drawbridge and vent. The vent’s working perfectly fine, but I did have to switch the drawbridge to the PTI model to work with portals correctly. I’ve got the timings pretty close, it really shouldn’t mess with any maps. I made a diff of all the changed files for this patch… -TeamSpen210
- Added descriptions with authorship for all Valve, BEEMOD and HMW’s items.
- Added more filters for ^ items, putting them into groups
- Test Elements – Laser emitters, cubes, pellet catchers etc
- Panels – including doors, Geometry – light strips, obs rooms, goo, glass
- Logic – triggers, both logic gates, portal helpers
- Custom – really new things like vents, crushers, reflection gel, pellets and paint fizzlers.
- Added packer commands for all the custom content.
- A heap of changes to the logic and other things in the drawbridge.
- Added a grating to the Old Aperture bridges, to provide an explanation for why gel on the bottom side isn’t useable.
- Fixed a few “leaks” in instances like obs rooms, lasers and some of the entry/exit corridors so VBSP optimises away the 128*128*4 backpanels and squarebeams brushes if they aren’t needed to seal the map (Gets rid of the large room around the observation room).
- Added the quiet styles back for the styles that already have the instances (not for P1 or Art Therapy).
- Retextured old frame instances so they properly line up together.
Alpha .2.4
- Item fixes
- item details filled out more thoroughly.
- Maybe More?
Alpha .2.3
- Who can remember?
- Could have been adding that piston panel
Alpha .2.2
- Added missing/ broken palette models
- instance updates
- Supported icon size for XP users
Alpha .2.1
- Added missing Portal 1 style files
Premier Release Alpha .2
- Includes everything (more than I care do mention)
- BEE2 application: palette designer and script generator, will manage all your items sort via filters, and let you easy create your own palette
- Portal 1 style
- Mevious’ new Rexaura Items
- New items by Carl
- BEEMOD items
- HMW’s items
- FGE collection of items
- Bisqwit items
- Does not include the custom compiler
I can’t access the application at all. I need instructions.
Oops, never mind. I found out that “readme” was the instructions. sorry.
my bee mod isnt working plz help
Page has been updated with information on how to get the latest version BEE2.4.x Try that! 🙂
I’m having an issue when making my chamber look like P1 using P1 Textures from BEE mod. The map gets a build error
Make sure you are using the latest version…. then the best place to report bugs is here https://github.com/BenVlodgi/BEE2.4/issues
I’m having the same issue, but I’m using the latest version.
отзывы kotlovan.by
ok, so,the BEE2 v.2application doesnt work, but the v.1 version does. also, when i try changing the items in the menu, it doesnt save. style changing works just fine, though.
Try the BEE2.4.x
I try to get this bee2 mod, but the download keeps getting interrupted.
Try the GitHub download
That might BEE (see what I did there?) GitHub.
Got the mod and its working great! Now Im trying to do additional editing in Hammer, but when it exports, the science sphere the map is in is uneditable. the whole thing is grouped, and for the life of me I cant figure out how to fix it. any Ideas? Thanks!
You can ungroup things in hammer by pressing [Ctrl] + G
How do I change my chamber style? Please help
When you start BEE 2.4, wait for it to load and in the top right corner it says Export Options. Four buttons down it says (Style: Clean) click that and change to desired style.
Add a portal 1 quiet style
Make the suggestion on https://github.com/BenVlodgi/BEE2.4/issues 🙂
I keep getting this error on my mac:
dyld: Library not loaded: /opt/local/lib/libintl.8.dylib
Referenced from: /Users/My Name/Downloads/BEE2.4_pr22_mac/bin/BEE2
Reason: image not found
Trace/BPT trap: 5
Any ideas?
WHAT DO I DO NOW THAT I INSTALLED THE FILE XD?
Check the Read-me file
This needs a linux version.
I think that if you point it to the correct directories and fiddle with some stuff, you may be able to use wine.
Hey, is there any way to make curved vac tubes?
Connect them, be careful with this and try different ways of connecting them as this is a bit tricky.
Yes, you need to make something like this. ▶ ▷▶ ▷–↓
|_|_|_| ▼-↓
▽ -↓
▼-|
Triangles are the tubes other symbols are antlines. Basically there is no corners it generates them for you.
I tried extracting the files…
But when I do, it creates a clone of TModLoader instead….
Any ideas?
…Turns out I was extracting the TModLoader files.
How do/can you get this to work on Linux? (I’m on Ubuntu 15 i think)
Seconded.
When I open the chamber with overgrown, it gives an error.
Error is “Could not build yhe test chamber.”
Pls help. 🙁
Did you set the voice to Human Glados? (it creates a building error for some reason…) if you did, set it to something else.
The readme file for 2.4 BEE instructs the user to open BEE.exe in the bin folder. The files that were downloaded do not include a bin directory, and there is no BEE.exe. Is there an automatic installer like there was for the old version?
it seems Norton doesn’t like BEE2.exe, whenever I unzip the file, Norton says its not safe and has been removed. The reasons are it’s relatively new, has few users and has a medium threat level… there is also the WS.Reputation.1 thing. just letting you know so you can fix this!
hello,,,,,,,,i just installed bee 2.4 and I like the 50’s and 80’s styles but it wont let me change or has the option to pick,,,,,,,,,,can find and use style changer anywhere,please help
old bee worked fine but when i install IT the pallete is filled with RED STOP SIGNS
For some reason after a certain amount of time (not very long) while using the program, I try to extract the palette files to Portal 2, and the whole program ends up crashing. Not only that, but the program actually deletes itself and whenever I try to re-extract it back into the folder (from the zip file) it still acts dysfunctional. I was hoping to ask if you have a solution?
I would like to address that I have been able to resolve my problem. If you would like to know, the newest version of the program has some to all Antivirus programs (I use Avast only, so I have no clue) identifying it as a malicious file.
Hi.I want to create mod to Portal 2. Do I suppose to use your mods to create maps faster?
Hello! Your mod looks amazing, but every time I try to build a chamber (With nothing in it) it gives a load error, even when I put stuff in it? What’s the problem?
I couldn’t start it, without getting an error. I have the correct version.
Why won’t it work for me?! I have the latest version, and it gives me the error
“Traceback (most recent call last):
File “F:\Git\srctools\srctools\property_parser.py”, line 616, in __getitem__
File “F:\Git\srctools\srctools\property_parser.py”, line 402, in _get_value
srctools.property_parser.NoKeyError: No key language!”
Hey, One question before I open the ZIP file, Is the README file in the zip itself?
In the next up date can you add:
.Destroyed style
.Behind the scenes style
.Wheatley style
(if you do add behind the scenes please can you add a walkway)
In the next update can you add the rotating shredder found in the factory style?
when I try to export the palate, it does not show up on the editor. plz, help! BTW i bought portal off steam.
I was wondering if you could add world portals? that were differnt sizes like 1x1x1, 2x2x1, 3x3x1 and 4x4x1 that would link together via antlines.
What happened to the TNT turrets and also could you add personality cores?
Could you make this mod compatible with mac?
I agree Ethan, the person who I am most defiantly not.
Thanks the person who is totally not me!
yeah, bee 2.4 work just fine like importing to portal 2 and everything. but when I try to build/load a puzzle that contains ANYTHING entities or even just the themes in PTI, I get a message saying there was an error. nothing specific, just there was an error in building the puzzle. I really would like to be able to use this correctly but I cant. help, please
um I’m having a problem with it when I put anything from the mod into the map and then it does not load i need some help
by the way i have the same problem a chaosmaker 243
Just a suggestion, but why not make it so you can link autoportals together? Maybe have it function like an extra pair of portals?
Norton anti-virus says that this is a threat and removes it when I try to run it. can you please help
I’m sorry, I was under the impression that the latest version was 2.5? And I don’t believe it was beta either? Why is it beta? I really want to be able to have a lot more custom maps.